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D7FF: Handler: Housekeeping
Used by the routine at Dispatch_Handlers.
Marks the game complete when the combination is 09 in every CollectionSlots slot, then ticks ActionTimer.
Handler_Housekeeping D7FF LD HL,$64C1 Test whether the combination is complete (every digit is 09).
D802 LD B,$04
D804 LD A,$09
Compare each combination digit with 09.
Handler_Housekeeping_SlotLoop D806 CP (HL) Jump to Handler_Housekeeping_Timer if this slot differs.
D807 JR NZ,Handler_Housekeeping_Timer
D809 INC HL Advance to the next slot.
D80A DJNZ Handler_Housekeeping_SlotLoop Decrease the slot count and loop back to Handler_Housekeeping_SlotLoop.
D80C LD A,($64A1) Jump to Handler_Housekeeping_Timer unless *CollectedKeys is 10.
D80F CP $10
D811 JR NZ,Handler_Housekeeping_Timer
D813 LD A,$FF Write FF to *GameCompleteFlag.
D815 LD ($647D),A
Tick the action timer.
Handler_Housekeeping_Timer D818 LD A,($6489) Return if *ActionTimer is zero.
D81B OR A
D81C RET Z
D81D DEC A Decrease *ActionTimer by one.
D81E LD ($6489),A
D821 OR A Return if the timer is still running.
D822 RET NZ
D823 JP Lose_Life Jump to Lose_Life.
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