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Routines |
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Used by the routine at Dispatch_Handlers.
Walks the 03-byte records at *ReferenceCollectibles. When the player stands on an active record, bit 7 is set and Dispatch_Events runs.
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| Handler_Collectibles | D7D2 | LD IX,($6424) | IX=*ReferenceCollectibles. | |
| Handler_Collectibles_Loop | D7D6 | LD A,(IX+$00) | Return if the terminator FF is reached. | |
| D7D9 | CP $FF | |||
| D7DB | RET Z | Jump to Handler_Collectibles_Next if this record is already collected. | ||
| D7DC | BIT 7,A | |||
| D7DE | JR NZ,Handler_Collectibles_Next | |||
| D7E0 | LD A,($64A4) | Jump to Handler_Collectibles_Next if the column does not match *Player. | ||
| D7E3 | CP (IX+$00) | |||
| D7E6 | JR NZ,Handler_Collectibles_Next | |||
| D7E8 | LD A,($64A5) | Jump to Handler_Collectibles_Next if the row does not match *Player_Row. | ||
| D7EB | CP (IX+$01) | |||
| D7EE | JR NZ,Handler_Collectibles_Next | |||
| D7F0 | LD A,(IX+$02) | Set bit 7 of the record. | ||
| D7F3 | SET 7,A | |||
| D7F5 | JP Dispatch_Events | Jump to Dispatch_Events. | ||
| Handler_Collectibles_Next | D7F8 | LD DE,$0003 | IX+=0003. | |
| D7FB | ADD IX,DE | |||
| D7FD | JR Handler_Collectibles_Loop | Jump to Handler_Collectibles_Loop. | ||
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