Game status buffer |
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George_State | 53202 | DEFB 0 | Relates to: JumpTable_Pointer.
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53203 | DEFB 0 | Relates to: 53829. | |||||||||||||||||||
George_Climbing | 53204 | DEFB 0 | Relates to: Flag_MonsterClimbing.
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George_Direction | 53205 | DEFB 0 | Relates to: Flag_Orientation.
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George_Jumping | 53206 | DEFB 0 | Relates to: Flag_MonsterJumping.
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George_IdleCountdown | 53207 | DEFB 25 | Relates to: Active_MonsterIdleCountdown. | ||||||||||||||||||
George_AboutToFallCountdown | 53208 | DEFB 3 | Relates to: Active_MonsterAboutToFallCountdown. | ||||||||||||||||||
George_Countdown | 53209 | DEFB 25 | Relates to: Active_MonsterActionCountdown. | ||||||||||||||||||
53210 | DEFB 0 | Relates to: 53836. | |||||||||||||||||||
George_X_Position | 53211 | DEFB 10 | Relates to: Active_MonsterXPosition. | ||||||||||||||||||
George_Y_Position | 53212 | DEFB 18 | Relates to: Active_MonsterYPosition. | ||||||||||||||||||
53213 | DEFB 1 | Relates to: 53839. | |||||||||||||||||||
George_Energy | 53214 | DEFB 64 | Relates to: Active_MonsterEnergy. | ||||||||||||||||||
When monster frames are drawn, this is used with an OR to set a bit which changes the sprite to the appropriate character. See MonsterSpriteModifier.
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George_Sprite_Offset | 53215 | DEFB 0 | For George no bits are set: 00000000. | ||||||||||||||||||
George_Control_Type | 53216 | DEFB 4 |
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53217 | DEFW 53219 | ||||||||||||||||||||
53219 | DEFB 1,10,10 | ||||||||||||||||||||
53222 | DEFB 18,2,2 | ||||||||||||||||||||
53225 | DEFB 1,5,0 | ||||||||||||||||||||
53228 | DEFB 0,4,10 | ||||||||||||||||||||
53231 | DEFB 10,18,2 | ||||||||||||||||||||
53234 | DEFB 2,9,7 | ||||||||||||||||||||
53237 | DEFB 0,0,8 | ||||||||||||||||||||
53240 | DEFB 10,10,18 | ||||||||||||||||||||
53243 | DEFB 2,2,7 | ||||||||||||||||||||
53246 | DEFB 9,0,0 |
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