Routines |
Prev: 81AB | Up: Map | Next: 8209 |
Used by the routine at Game_Restart.
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StartGame | 81BB | LD DE,$BA35 | DE=BA35. | |
81BE | CALL $B9BC | Call B9BC. | ||
Reset Planet data.
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81C1 | LD HL,$5E50 | HL=5E50. | ||
81C4 | LD BC,$6000 | BC=Laser_Param_1. | ||
81C7 | CALL ResetScreen_0 | Call ResetScreen_0. | ||
81CA | CALL ResetPlanet | Call ResetPlanet. | ||
81CD | CALL NewGame | Call NewGame. | ||
81D0 | CALL $822F | Call 822F. | ||
81D3 | CALL LevelNew | Call LevelNew. | ||
This entry point is used by the routine at 8258.
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StartGame_0 | 81D6 | LD SP,$5E00 | Set the stack pointer to GameOptions. | |
81D9 | LD A,($5E68) | If 5E68 is not zero, call A2CF. | ||
81DC | AND A | |||
81DD | CALL NZ,$A2CF | |||
81E0 | EI | Enable interrupts. | ||
This entry point is used by the routine at A1AA.
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StartGame_1 | 81E1 | XOR A | Write 00 to 5E5E. | |
81E2 | LD ($5E5E),A | |||
81E5 | LD IX,$6078 | IX=6078. | ||
StartGame_2 | 81E9 | LD A,($5C78) | C=FRAMES. | |
81EC | LD C,A | |||
81ED | LD A,($5E53) | |||
81F0 | CP C | |||
81F1 | CALL NZ,$8209 | |||
81F4 | LD HL,$8259 | HL=8259. | ||
81F7 | PUSH HL | Stash HL on the stack. | ||
81F8 | LD BC,$82C5 | BC=JumpTable. | ||
81FB | LD L,(IX+$00) | |||
This entry point is used by the routine at B6CF.
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StartGame_3 | 81FE | LD H,$00 | ||
8200 | ADD HL,HL | |||
8201 | ADD HL,BC | |||
8202 | LD A,(HL) | |||
8203 | INC HL | |||
8204 | LD H,(HL) | |||
8205 | LD L,A | |||
8206 | JP IndirectJump | Jump to IndirectJump. | ||
Prev: 81AB | Up: Map | Next: 8209 |