Played by PlayFlameSound.
Sixteen cycles of a tone, one pitch for each entry of the table at FlameSoundTable.
The game plays just one of them each time, chosen by GameTimer, so here all
sixteen are played one after the other.
Explosion
Played by PlayExplosionSound.
Sixteen short tones, with pitches taken from the ROM.
Played by PlayAppearingSound, once for each of the sprites 02 to 06 as a nastie
appears.
Amulet Piece Sound
Played by PlayAmuletPieceSound.
Eight cycles of a tone. This is an example, as the pitch depends on how far
the player is from the nearest amulet piece.
Footstep Sound
Played by PlayFootstepSound.
The two pitches of footstep which alternate as the player walks.