Main Tune
Played by GameComplete and, until a key is pressed, by HandlerGameMenu. The music data is at MusicData_GameComplete.
Game Over Tune
Played by GameOver_1UP_Messaging. The music data is at MusicData_GameOver.
Poem Tune
Played by HandlerPoems. The music data is at MusicData_Poem.
Start-up Tune
Played by GameInitialisation each time a new game is started. The music data is at MusicData_GameInitialisation.
Warble Sound
Played by HandlerHippoWarthog, TestPositionUnchanged and KnockBackRhino.
High Tone
Played by CollectPickup and NewHighScore_Return.
Low Tone
Played by TestOrchidTouched and EnterInitials.
Noise Sound
Played by LandSabreman.
Orchid Flash Beep
Played by PlayOrchidFlashBeep. A short, low beep of eight cycles.
Flame Sound
Played by PlayFlameSound. Sixteen cycles of a tone, one pitch for each entry of the table at FlameSoundTable. The game plays just one of them each time, chosen by GameTimer, so here all sixteen are played one after the other.
Explosion
Played by PlayExplosionSound. Sixteen short tones, with pitches taken from the ROM.
Note, this uses GameTimer and RandomNumber and so isn't the same twice.
Appearing Sound
Played by PlayAppearingSound, once for each of the sprites 02 to 06 as a nastie appears.
Amulet Piece Sound
Played by PlayAmuletPieceSound. Eight cycles of a tone. This is an example, as the pitch depends on how far the player is from the nearest amulet piece.
Footstep Sound
Played by PlayFootstepSound. The two pitches of footstep which alternate as the player walks.