![]() |
Routines |
| Prev: 28714 | Up: Map | Next: 28747 |
|
Used by the routine at PlaceObject.
The car has hit an object. Changes the object to a tombstone (sprite 15), removes the two cars and makes the player's car explode.
|
||||
| HitObject | 28728 | LD HL,(24122) | Fetch the pointer to the map point after the object (ObjectMapPointer). | |
| 28731 | DEC HL | Move back to the sprite ID. | ||
| 28732 | LD (HL),15 | Write 15 (a tombstone) to the map point. | ||
|
This entry point is used by the routine at HandlerCar.
|
||||
| HitObject_DestroyPlayer | 28734 | XOR A | Write 0 to | |
| 28735 | LD (24204),A | |||
| 28738 | LD (24216),A | |||
| 28741 | LD A,3 | Write 3 to Entity_Player (the player's car is exploding). | ||
| 28743 | LD (24192),A | |||
| 28746 | RET | Return. | ||
| Prev: 28714 | Up: Map | Next: 28747 |