![]() |
Routines |
| Prev: 40547 | Up: Map | Next: 40645 |
|
Used by the routines at Action_SaveGame and Action_OfferSave.
|
||||
| SaveGame | 40576 | PUSH IX | Stash IX, HL, DE and BC on the stack. | |
| 40578 | PUSH HL | |||
| 40579 | PUSH DE | |||
| 40580 | PUSH BC | |||
| 40581 | LD A,(48081) | A=*Count_SavedStateBytes. | ||
|
Skip packing the save when there are no state bytes.
|
||||
| 40584 | OR A | Jump to SaveGame_2 if there are no saved state bytes. | ||
| 40585 | JR Z,SaveGame_2 | |||
| 40587 | LD B,A | B=A. | ||
| 40588 | LD IX,47865 | IX=Table_SavedStateAddresses. | ||
| 40592 | LD DE,41172 | DE=SavedStateBytes. | ||
| 40595 | JR SaveGame_1 | Jump to SaveGame_1. | ||
| SaveGame_0 | 40597 | INC IX | Move IX on to the next saved-state address. | |
| 40599 | INC IX | |||
| 40601 | INC DE | Move DE on to the next packed state byte. | ||
| SaveGame_1 | 40602 | LD L,(IX+0) | L=*IX+0. | |
| 40605 | LD H,(IX+1) | H=*IX+1. | ||
| 40608 | LD A,(HL) | A=*HL. | ||
| 40609 | LD (DE),A | Store that state byte in the packed save buffer. | ||
| 40610 | DJNZ SaveGame_0 | Decrease the pack counter and loop back to SaveGame_0 until every state byte is packed. | ||
|
Print "Press REC & PLAY on tape...
Then press any key.".
|
||||
| SaveGame_2 | 40612 | LD HL,40499 | HL=Messaging_Saving. | |
| 40615 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 40618 | CALL GetUserInput | Call GetUserInput. | ||
| 40621 | LD IX,40840 | IX=Table_ItemLocations. | ||
| 40625 | LD DE,385 | DE=385. | ||
| 40628 | LD A,255 | A=255. | ||
| 40630 | CALL 1218 | Call SA_BYTES. | ||
| 40633 | LD HL,40547 | HL=Messaging_StopTapeSavingComplete. | ||
| 40636 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 40639 | POP BC | Restore BC, DE, HL and IX from the stack. | ||
| 40640 | POP DE | |||
| 40641 | POP HL | |||
| 40642 | POP IX | |||
| 40644 | RET | Return. | ||
|
View the equivalent code in;
|
||||
| Prev: 40547 | Up: Map | Next: 40645 |