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Routines | 
| Prev: 9E63 | Up: Map | Next: 9EC5 | 
| SaveGame | 9E80 | PUSH IX | Stash IX, HL, DE and BC on the stack. | |
| 9E82 | PUSH HL | |||
| 9E83 | PUSH DE | |||
| 9E84 | PUSH BC | |||
| 9E85 | LD A,($BBD1) | A=*BBD1. | ||
| 9E88 | OR A | Set the bits from A. | ||
| 9E89 | JR Z,SaveGame_2 | Jump to SaveGame_2 if ?? is equal to A. | ||
| 9E8B | LD B,A | B=A. | ||
| 9E8C | LD IX,$BAF9 | IX=BAF9. | ||
| 9E90 | LD DE,$A0D4 | DE=A0D4. | ||
| 9E93 | JR SaveGame_1 | Jump to SaveGame_1. | ||
| SaveGame_0 | 9E95 | INC IX | Increment IX by two. | |
| 9E97 | INC IX | |||
| 9E99 | INC DE | Increment DE by one. | ||
| SaveGame_1 | 9E9A | LD L,(IX+$00) | L=*IX+00. | |
| 9E9D | LD H,(IX+$01) | H=*IX+01. | ||
| 9EA0 | LD A,(HL) | A=*HL. | ||
| 9EA1 | LD (DE),A | Write A to *DE. | ||
| 9EA2 | DJNZ SaveGame_0 | Decrease counter by one and loop back to SaveGame_0 until counter is zero. | ||
| 
 
Print "Press REC & PLAY on tape...
Then press any key.".
 
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| SaveGame_2 | 9EA4 | LD HL,$9E33 | HL=Messaging_Saving. | |
| 9EA7 | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 9EAA | CALL GetUserInput | Call GetUserInput. | ||
| 9EAD | LD IX,$9F88 | IX=Table_ItemLocations. | ||
| 9EB1 | LD DE,$0181 | DE=0181. | ||
| 9EB4 | LD A,$FF | A=FF. | ||
| 9EB6 | CALL $04C2 | Call SA_BYTES. | ||
| 9EB9 | LD HL,$9E63 | HL=Messaging_StopTapeSavingComplete. | ||
| 9EBC | CALL PrintStringAndNewline | Call PrintStringAndNewline. | ||
| 9EBF | POP BC | Restore BC, DE, HL and IX from the stack. | ||
| 9EC0 | POP DE | |||
| 9EC1 | POP HL | |||
| 9EC2 | POP IX | |||
| 9EC4 | RET | Return. | ||
| Prev: 9E63 | Up: Map | Next: 9EC5 |