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Game status buffer |
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Populated initially by Duel_Data. Used by the routines at Duel_Actions, 50571, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
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| Dueller_01 | 23488 | DEFB 0 | Set to "1" if the player fired at this dueller. | |
| 23489 | DEFB 0 | Time left on state 1. | ||
| 23490 | DEFB 0 | Time left on state 3. | ||
| 23491 | DEFB 0 | Dueller position (1-3). | ||
| 23492 | DEFW 0 | Screen position above dueller to display "EXTRA" or points. | ||
| 23494 | DEFB 0 | Not used, | ||
| 23495 | DEFB 0 | Bonus points (x100, e.g. "9" == "900"). | ||
| 23496 | DEFB 0 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 23497 | DEFB 0 | Current state (1-5). | ||
| 23498 | DEFB 0 | Character index frame 1. | ||
| 23499 | DEFB 0 | Character index frame 2. | ||
| 23500 | DEFB 0 | Character index frame 3. | ||
| 23501 | DEFB 0 | Set to "1" if the dueller is being fired at. | ||
| 23502 | DEFB 0 | Time left on state 4. | ||
| 23503 | DEFB 0 | Time left on state 5. | ||
| 23504 | DEFB 0 | Time left on state 2. | ||
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