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Game status buffer |
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Populated initially by Duel_Data. Used by the routines at Duel_Actions, C58B, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
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| Dueller_01 | 5BC0 | DEFB $00 | Set to "1" if the player fired at this dueller. | |
| 5BC1 | DEFB $00 | Time left on state 1. | ||
| 5BC2 | DEFB $00 | Time left on state 3. | ||
| 5BC3 | DEFB $00 | Dueller position (1-3). | ||
| 5BC4 | DEFW $0000 | Screen position above dueller to display "EXTRA" or points. | ||
| 5BC6 | DEFB $00 | Not used, | ||
| 5BC7 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| 5BC8 | DEFB $00 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 5BC9 | DEFB $00 | Current state (1-5). | ||
| 5BCA | DEFB $00 | Character index frame 1. | ||
| 5BCB | DEFB $00 | Character index frame 2. | ||
| 5BCC | DEFB $00 | Character index frame 3. | ||
| 5BCD | DEFB $00 | Set to "1" if the dueller is being fired at. | ||
| 5BCE | DEFB $00 | Time left on state 4. | ||
| 5BCF | DEFB $00 | Time left on state 5. | ||
| 5BD0 | DEFB $00 | Time left on state 2. | ||
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