![]() |
Game status buffer |
| Prev: 5BC0 | Up: Map | Next: 5BE2 |
|
Populated initially by Duel_Data. Used by the routines at Duel_Actions, C58B, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
|
||||
| Dueller_02 | 5BD1 | DEFB $00 | Set to "1" if the player fired at this dueller. | |
| 5BD2 | DEFB $00 | Time left on state 1. | ||
| 5BD3 | DEFB $00 | Time left on state 3. | ||
| 5BD4 | DEFB $00 | Dueller position (1-3). | ||
| 5BD5 | DEFW $0000 | Screen position above dueller to display "EXTRA" or points. | ||
| 5BD7 | DEFB $00 | Not used. | ||
| 5BD8 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| 5BD9 | DEFB $00 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 5BDA | DEFB $00 | Current state (1-5). | ||
| 5BDB | DEFB $00 | Character index frame 1. | ||
| 5BDC | DEFB $00 | Character index frame 2. | ||
| 5BDD | DEFB $00 | Character index frame 3. | ||
| 5BDE | DEFB $00 | Set to "1" if the dueller is being fired at. | ||
| 5BDF | DEFB $00 | Time left on state 4. | ||
| 5BE0 | DEFB $00 | Time left on state 5. | ||
| 5BE1 | DEFB $00 | Time left on state 2. | ||
| Prev: 5BC0 | Up: Map | Next: 5BE2 |