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Game status buffer |
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Populated initially by Duel_Data. Used by the routines at Duel_Actions, 50571, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
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| Dueller_02 | 23505 | DEFB 0 | Set to "1" if the player fired at this dueller. | |
| 23506 | DEFB 0 | Time left on state 1. | ||
| 23507 | DEFB 0 | Time left on state 3. | ||
| 23508 | DEFB 0 | Dueller position (1-3). | ||
| 23509 | DEFW 0 | Screen position above dueller to display "EXTRA" or points. | ||
| 23511 | DEFB 0 | Not used. | ||
| 23512 | DEFB 0 | Bonus points (x100, e.g. "9" == "900"). | ||
| 23513 | DEFB 0 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 23514 | DEFB 0 | Current state (1-5). | ||
| 23515 | DEFB 0 | Character index frame 1. | ||
| 23516 | DEFB 0 | Character index frame 2. | ||
| 23517 | DEFB 0 | Character index frame 3. | ||
| 23518 | DEFB 0 | Set to "1" if the dueller is being fired at. | ||
| 23519 | DEFB 0 | Time left on state 4. | ||
| 23520 | DEFB 0 | Time left on state 5. | ||
| 23521 | DEFB 0 | Time left on state 2. | ||
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