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Game status buffer |
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Populated initially by Duel_Data. Used by the routines at Duel_Actions, 50571, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
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| Dueller_03 | 23522 | DEFB 0 | Set to "1" if the player fired at this dueller. | |
| 23523 | DEFB 0 | Time left on state 1. | ||
| 23524 | DEFB 0 | Time left on state 3. | ||
| 23525 | DEFB 0 | Dueller position (1-3). | ||
| 23526 | DEFW 0 | Screen position above dueller to display "EXTRA" or points. | ||
| 23528 | DEFB 0 | Not used. | ||
| 23529 | DEFB 0 | Bonus points (x100, e.g. "9" == "900"). | ||
| 23530 | DEFB 0 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 23531 | DEFB 0 | Current state (1-5). | ||
| 23532 | DEFB 0 | Character index frame 1. | ||
| 23533 | DEFB 0 | Character index frame 2. | ||
| 23534 | DEFB 0 | Character index frame 3. | ||
| 23535 | DEFB 0 | Set to "1" if the dueller is being fired at. | ||
| 23536 | DEFB 0 | Time left on state 4. | ||
| 23537 | DEFB 0 | Time left on state 5. | ||
| 23538 | DEFB 0 | Time left on state 2. | ||
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