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Game status buffer |
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Populated initially by Duel_Data. Used by the routines at Duel_Actions, C58B, Duel_Draw_Bandit_Prep and Update_Duel_Timer.
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| Dueller_03 | 5BE2 | DEFB $00 | Set to "1" if the player fired at this dueller. | |
| 5BE3 | DEFB $00 | Time left on state 1. | ||
| 5BE4 | DEFB $00 | Time left on state 3. | ||
| 5BE5 | DEFB $00 | Dueller position (1-3). | ||
| 5BE6 | DEFW $0000 | Screen position above dueller to display "EXTRA" or points. | ||
| 5BE8 | DEFB $00 | Not used. | ||
| 5BE9 | DEFB $00 | Bonus points (x100, e.g. "9" == "900"). | ||
| 5BEA | DEFB $00 | Set to "1" if dueller is standing, or "0" if floored. | ||
| 5BEB | DEFB $00 | Current state (1-5). | ||
| 5BEC | DEFB $00 | Character index frame 1. | ||
| 5BED | DEFB $00 | Character index frame 2. | ||
| 5BEE | DEFB $00 | Character index frame 3. | ||
| 5BEF | DEFB $00 | Set to "1" if the dueller is being fired at. | ||
| 5BF0 | DEFB $00 | Time left on state 4. | ||
| 5BF1 | DEFB $00 | Time left on state 5. | ||
| 5BF2 | DEFB $00 | Time left on state 2. | ||
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