Address Description
5B00
Tape Loader
5B21
Tape Loading
ABD4
Game Entry Point
ABE1
Get User Input
ABF1
Clear Screen
ABF8
Clear Lines
AC03
Set Default Screen Position
AC0D
Set Screen Position
AC1A
Switch To Normal Screen Output
AC28
Print String
AC35
Print String And A Newline
AC3E
Scroll Screen
AC47
Print Character
AC65
Pause Loop
AC69
Fetch Frames
AC6D
Save Game
ACA8
Load From Tape
ACEA
Print Input Prompt
AD06
Print Room Graphic
AD54
Colour Room Image
AD60
Print Room Image
AD67
Clear Room Image
B1E4
Messaging: "Please Rephrase That."
B1EB
Messaging: "Please Be More Specific."
B1F2
Messaging: "You can't."
B1F9
Messaging: "O.K."
B200
Handler: User Input
B237
Handler: User Pressed "DELETE"
B24E
Handler: User Pressed "ENTER"
B364
Handler: Unknown Word
B373
Process Game Events
B3F1
Get Table Entry
B400
Print Objects
B41F
Handler: Display Room Image
B46B
Handler: Display Room Exits
B503
Get Room Pointer
B516
Print Room Description
B52B
Action: Examine Item
B560
Get Object Location
B575
Match Phrase Tokens
B5A4
Parser: Count Item References
B5C6
Get Item Room
B5CF
Is Object In Inventory?
B5D5
Handler: Destroy Item/ Event
B5DC
Handler: Update Item/ Event For The Current Room
B5E5
Handler: Set Scenic Event As Triggered
B5EC
Check Active Scenic Events
B5FD
Set Item Room
B606
Find Active Scenic Event
B613
Transform Item
B626
Is Item In Current Room
B62E
Check Room Objects
B64B
Validate Object
B665
Parser: Validate No Direct Object
B670
Parser: Validate Direct Object
B685
Parser: Validate Input Tokens
B694
Parser: Validate Two Direct Objects
B6AC
Parser: Validate Any Direct Object
B6BC
Parser: Process Item
B714
Handler: Set Current Room
B753
Handler: Match Verb
B776
Pause, Print String And Scroll
B77F
Generate Random Number
B78F
Add To Score
B79E
Messaging: "You Have Scored"
B7D3
Handler: Dispatch Matching Phrase
B800
Game Cold Start
E99E
Jump to Game Start
E9A1
Game Loop
E9B5
Messaging: "You are dead."
E9BB
Handler: Ask To Play Again
E9D3
Game Complete
E9E1
Handler: Change Room
EA75
Handler: Show The New Room
EA9E
Print Response
EAA2
Pause, Print String And Scroll
EAA6
Response: "Read The Information Carefully."
EAAC
Response: "Try A Little Music."
EAB2
Response: "You Don't Really Need It."
EAB8
Response: "You're Not Carrying Anything."
EABE
Response: "I See Nothing Special."
EADC
Response: "You Can't Go In That Direction."
EAE2
Response: "You Can't."
EAE8
Response: "O.k."
EAFA
Handler: Print Carrying
EB8F
Response: "He Says "no"."
ED2B
Response: "Nothing Happens."
EE63
Handler: Report The Kill
EFE2
Response: "I Don't See The Point."
F09E
Response: "You Must Be Joking!"
F205
Response: "Don't Be Ridiculous."
F537
Response: "You Have Nothing To Dig With."
F53D
Response: "You Find Nothing."
F546
Response: "He's not keen on the idea."
F54C
Handler: Shift Input Tokens
F715
Action: Help
F756
Action: Inventory
F773
Action: Look
F77D
Action: Score
F785
Action: Examine
F7AC
Action: Load
F7BC
Action: Save
F7C4
Action: Quit
F7E4
Action: North
F7E8
Action: South
F7EC
Action: East
F7F0
Action: West
F7F4
Action: Up
F7F8
Action: Down
F80D
Action: Take
F8D0
Action: Drop
F93B
Action: Throw
F972
Action: Give
F989
Action: Kiss
F9DC
Action: Open
F9E3
Action: Close
FA02
Action: Read
FA19
Action: Wave
FA38
Action: Play
FA72
Action: Kill
FA8A
Action: Oil
FAA5
Action: Drink
FAC8
Action: Dig
FAF9
Action: Empty
FB13
Action: Light
FB20
Action: Rub
FB2D
Action: Say
FB3A
Action: Attack
FB50
Action: Fill
FB67
Action: Pour
FB92
Action: Use
FBA9
Game Start
FDAB
Handler: The Field
FDB1
Handler: The Monastery
FDB7
Handler: The King's Chamber
FDBD
Handler: The Oil Room And The Acid Room
FDC3
Handler: The Sea Cavern
FDC9
Handler: The Long Barrow
FDCF
Handler: The Hall Of The Black Knight
FDD5
Handler: The Treasury
FDDB
Handler: The Edge Of The Sea