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Game status buffer |
| Address | Length | Description | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 23488 | 17 |
Populated initially by Duel_Data.
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| 23505 | 17 |
Populated initially by Duel_Data.
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| 23522 | 17 |
Populated initially by Duel_Data.
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| 23728 | 1 |
Whether to utilise keyboard or joystick for input.
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| 23729 | 1 |
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| 50912 | 2 |
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| 50914 | 1 |
See Duel_Complete for the clearest example of usage.
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| 50915 | 1 |
See Duel_Complete for the clearest example of usage.
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| 50916 | 1 |
See Duel_Complete for the clearest example of usage.
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| 52280 | 2 |
Buffer for holding Copy_Routine address
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| 52313 | 1 |
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| 52365 | 12 |
Stores whether a deposit has been made for each door.
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| 52377 | 2 |
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| 52614 | 6 |
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| 52620 | 1 |
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| 52621 | 3 |
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| 52754 | 2 |
Points to either Controls_Joystick or Controls_Keyboard depending on the chosen control method.
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| 52756 | 6 |
These buffers point to the routines for character/ door actions for each door that are currently "in-play". Some example routines would be;
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| 52762 | 1 |
Only one door is "active" at a time, this status buffer points to the "currently in-focus door".
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| 52763 | 1 |
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| 52764 | 2 |
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| 52766 | 3 |
Current door speed multiplier (larger = slower). Cycles between the value in 52763 and 1, allowing doors to open at different times.
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| 53605 | 14 |
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| 53619 | 14 |
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| 53633 | 14 |
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| 53647 | 1 |
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| 53648 | 1 |
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| 53649 | 1 |
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| 54016 | 1 |
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| 54017 | 2 |
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| 54019 | 4 |
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| 54364 | 2 |
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| 55468 | 4 |
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