Address Description
5B80
Decryption Routine
6000
Security Check
7C19
Game Entry Point
7C90
Routine at 7C90
7CAF
Game Selection Menu
7D8A
Write Menu Line
7D9A
Start Game
7DC3
Main Loop
7E23
Draw Room
7E7E
Process Action
807A
Create Delay
8093
Clear Play Area
80AA
Clear Screen
80B4
Reset Screen Buffer
80BB
Reset Routine
80C2
Reset Attribute Buffer
80CB
Reset Player Data
80D2
Handler: Wizard
81DB
Handler: Axe
81F0
Handler: Fireball
8209
Handler: Weapon
82C3
Sword Direction
82F1
Handler: Sword
8301
Handler: Batlet
8B8A
Draw Chicken
8C35
Game Over
8C63
Handler: Food Item
8D61
Reset Game State
8D6D
Auto Walk Step
8D77
Control Player
8DC4
Handler: Serf
8E26
Handler: Knight
8F66
Apply Movement
9147
Enter Room
915F
Handler: Door Open
917D
Handler: Door Closed
91BC
Handler: Trap Closed
91C5
Handler: Trap Open
91ED
Handler: Big Door Exit
91F2
Handler: Door Exit
91FE
Handler: Room Item
9244
Handler: Door Locked
9252
Handler: Cave Door Locked
93E3
Handler: Blank
9421
Handler: Barrel
9428
Handler: Bookcase
942F
Handler: Clock
9443
Prepare Player
9489
Routine at 9489
94B6
Place Key Pieces
94F5
Randomise Doors
957D
Check Doorway
95A9
Routine at 95A9
95DA
Clock Tick
961B
Handler: A.C.G. Door Exit
9641
Show Game Statistics
96AF
Visit Room
96C9
Calculate Rooms Visited
96EC
Game Complete
98D2
Set Key Positions
9BA2
Calculate Screen Address
9BC1
Routine at 9BC1
9BD2
Calculate Attribute Address
9BEA
Draw Room Frame
9D19
Get Blend Instruction
9D25
Draw Attr 0
9D47
Draw Attr 1
9D6F
Draw Attr 2
9DA0
Draw Attr 3
9DCE
Draw Attr 4
9DF8
Draw Attr 5
9E21
Draw Attr 6
9E55
Draw Attr 7
9E86
Get Sprite "A"
9E89
Get Sprite Address
9E96
Get Entity Sprite
9E9B
Routine at 9E9B
9F4A
Draw Entity
9F56
Remove Entity
9F80
Prepare Draw 2/ 3 Byte Sprite
9F9F
Prepare Draw 2 Byte Sprite
9FCA
Display Entity
9FFB
Store Entity
A00E
Set Entity Attributes
A07A
Attribute: Draw Unchanged Position
A08D
Attribute: Draw Moving Right
A0A3
Attribute: Draw Moving Left
A0B7
Attribute: Draw Moving Down
A0D2
Attribute: Draw Moving Down-Right
A0EC
Attribute: Draw Moving Up
A0FE
Attribute: Draw Moving Up-Left
A110
Attribute: Draw Moving Down-Left
A127
Attribute: Draw Moving Up-Right
A13B
Draw Inventory
A185
Clear Sprite
A19C
Add Points To Score
A1AE
Print Scores
A1D3
Print Character
A1F3
Print Colour String
A219
Draw Side Panel
A240
Draw Side Panel Attributes
A2CE
Draw Lives
A311
Menu Icons
A379
Determine Line Slope
A3A8
Sounds: Click
A3BD
Sounds: Inventory
A3C2
Sounds: Drop Item
A3C7
Sounds: Walking
A3D8
Sounds: Walk Low
A3E0
Sounds: Start Beep
A3E5
Sounds: Touching
A3E8
Queue Sound
A3EF
Sound Effect
A3FE
Clear Sound
A403
Sounds: Entry
A408
Sound Effect Next Note
A41B
Sounds: Axe Throw
A427
Sounds: Sword
A438
Sounds: Fireball
A445
Sounds: Weapon Pop
A45F
Sounds: Appear
A46E
Sounds: Door
A485
Sounds: Eating
A4B0
Sounds: Bounce