Address Description
D409
Write Scene To Shadow Buffer
D4E8
Routine at D4E8
D50C
Routine at D50C
D55B
Routine at D55B
D593
Routine at D593
D5D8
Clear Buffers
D5F8
Update Attribute Buffer
D604
Update Screen Buffer
D688
Fast Copy To The Screen Buffer
D6C9
Print Sprite
D7F6
Print Sprite Mirrored
D986
Routine at D986
D9A9
Initialise Sprite
D9BB
Draw Monster Sprite
D9C3
Routine at D9C3
DA0F
Routine at DA0F
DA1D
Get Sprite Information
DA28
Random Number
DA3D
Routine at DA3D
DA51
Handler: Increment Monster X Position
DA59
Handler: Increment Monster Y Position
DA61
Handler: Decrease Monster X Position
DA69
Handler: Decrease Monster Y Position
DA71
Routine at DA71
DB7E
Target A Monster
DBB4
Character Picker
DBD9
Routine at DBD9
DBE5
Handler: Helicopters
DCA1
Handler: Spawn Humans
DD38
Get Sprite ID?
DD4D
Convert To Monster Data
DD52
Sets IY To Monster Data
DD6C
Handler: Decrease Energy
DD89
Handler: Increase Energy (Eaten Food)
DD97
Handler: Add Points To Score
DDC0
Choose Control Type
DE00
Entry Point
DE19
Game Entry Point
DE77
Run Handlers
DEC6
Routine at DEC6
DEE1
Initialise New Game
DF1F
Set Monster States
DF39
Reset Score
DF46
Set Monster Defaults
DF90
Find Scene
E0AD
Routine at E0AD
E119
Handler: Monsters
E179
Controls
E25D
Handler: Humans
E295
Human 01: Hiding
E2A5
Human 02: Reappearing
E2BA
Human: Should The Human Hide?
E2C3
Human: Manage Human Hiding
E2CC
Human 0D-10: Throwing Projectiles
E38D
Human 04: Full Wave
E3E1
Human 05: Waving Arms In The Air/ Distressed Human
E414
Human 06: Waving Side-To-Side/ Distressed Human
E447
Human 07-0C: Human With Rifle (Shooter)
E535
Human: Draw Sprite
E54D
Human: Next Table Data
E576
Handler: Bullets
E62D
Routine at E62D
E68C
Handler: Controls
E967
Routine at E967
E971
Routine at E971
E982
Routine at E982
E99B
Animate: Waiting
EA04
Initialise Falling
EA18
Action: Falling
EA43
Animate: Falling
EA9C
Event: Landed?
EAF6
Routine at EAF6
EC8A
Routine at EC8A
ECE0
Handler: Punching While Jumping
ED31
Routine at ED31
EDC2
Routine at EDC2
EE70
Animate: Grabbing
EE9B
Animate: Eating
EED6
Animate: Transform Explosion
EEEB
Animate: Turn Into Human
EF0A
Animate: Exit Stage Right
EF38
Calculate Monster Position?
EF50
Controller: Jump/ Punch
EF86
Routine at EF86
EFE0
Handler: Buildings
F10E
Helicopter Something
F28B
Handler: Spawn Helicopters
F2CA
Handler: Energy Bar
F31C
Handler: Energy Bar Attributes
F352
Routine at F352
F3CA
Routine at F3CA
F3EF
Routine at F3EF
F41A
Routine at F41A
F434
Process Monsters
F450
Routine at F450
F4B8
Handler: Eating
F4D1
Handler: Eaten Food
F4E6
Routine at F4E6
F69F
Handler: Projectiles
F719
Sounds: Projectile "Hit"
F726
Print Banner
F788
Routine at F788
F795
Handler: Collision Monsters?
F8BE
Routine at F8BE
F8CF
Controls: Pause/ Quit Game
F916
Selection Screen
F981
Print Selection Screen
F9BF
Change Controls
FAA8
User Defined Keys
FB5B
Print String
FB8E
Create Admin Page Template
FBAE
Blank Left-Half Shadow Buffers
FBC8
Press Any Key/ Pause
FBD4
Get Keypress
FBDB
Update XXXXX Buffer
FBEC
Short Pause
FC1A
Scene: Display Carpet
FC39
Handler: Vehicle
FCB6
Handler: Train
FD2B
Play Telecast Intro
FD44
Print Ticker
FD64
Handler: Ticker News
FD86
Shift Up Ticker News
FD9E
Print Ticker News Copy
FDC4
Sounds: Annoying Telecast Beeping
FF00
Play Sounds