Address Description
5B00
Tape Loader
B9C5
Game Entry Point
BDBE
Response: "Please Rephrase That"
BDC5
Response: "Please Be More Specific"
BDCC
Response: "You Can't"
BDD3
Response: "O.K."
BDDA
Get User Input
BDEA
Clear Screen
BDF1
Clear Lines
BDFC
Set Default Screen Position
BE06
Set Screen Position
BE13
Switch To Normal Screen Output
BE21
Print String
BE2E
Print String And A Newline
BE37
Print Character
BE55
Scroll Screen
BE5E
Print Room Graphic
BEAC
Colour Room Image
BEB8
Print Room Image
BEBF
Clear Room Image
BECE
Handler: Turn-Based Events
BF41
Pause Loop
BF45
Generate Random Number
BF55
Handler: Update Object Location
BF69
Is Object Present?
BF73
Handler: User Input
BFAA
Handler: User Pressed "DELETE"
BFC1
Handler: User Pressed "ENTER"
C0B4
Handler: Unknown Word
C0C3
Get Table Entry
C0D2
Print Objects
C0F9
Handler: Display Room
C201
Get Room Pointer
C213
Parser: Resolve Phrase
C24F
Validate If Item Is Present
C26F
Parser: Advance To Separator
C29E
Parser: Find Phrase
C2BE
Get Object Location
C2D2
Is Object Carried?
C2D8
Handler: Destroy Item
C2DF
Handler: Update Item For The Current Room
C2E8
Handler: Remove Item From Play
C2EF
Parser: Skip Token
C2FE
Parser: Validate No Direct Object
C309
Parser: Validate Direct Object
C31E
Parser: Match Or Rephrase
C32D
Parser: Validate Two Direct Objects
C345
Save Game
C380
Load From Tape
C3C0
Print Input Prompt
C3DC
Parser: Match Vocabulary
C3FA
Handler: Scenic Events
C42F
Move Player To Room
C463
Handler: Dispatch Verb
C486
Pause, Print String And Scroll
C48F
Transform Item
EB10
Game Loop
EB23
Game Over
EB3E
Game Complete
EB4C
Events: Wood Nymph
EB68
Fatal Events: Spider
EB78
Fatal Events: Slime Monster
EB88
Fatal Events: Demons
EB98
Fatal Events: Wizard
EBAF
Events: Elf
EBCC
Events: Flying Lizard
EBE9
Events: Centaur
EBFB
Events: Old Man
EC13
Events: Old Man's Quest
EC2B
Events: Wood Nymph's Glimpse
EC3D
Events: Wood Nymph Heals
EC5F
Events: Wolves
EC99
Events: Korl Warrior
ECB6
Handler: Injury Check
ED66
Print Response
ED6A
Pause And Print Response
ED6E
Response: "You Can't"
ED73
Response: "One At A Time, Please"
ED78
Response: "I Don't See The Point"
ED7D
Response: "Please Rephrase That"
ED82
Response: "He's Already Dead"
ED87
Response: "She's Already Dead"
ED8C
Response: "It's Already Dead"
ED91
Response: "Don't Be Ridiculous"
ED96
Response: "O.K."
ED9B
Response: "You're Inside Already"
EDA0
Response: "Please Rephrase That"
EDA5
Response: "It Has No Apparent Effect"
EDAA
Response: "Don't Be Disgusting"
EDAF
Response: "You're Not Carrying Anything"
EDB4
Response: "You Can't. It's Locked"
EDB9
Response: "It's Already Open"
EDBE
Response: "It's Already Closed"
EDC3
Action: Help
EDE8
Action: Inventory
EE05
Action: Look
EE0F
Action: North
EE13
Action: South
EE17
Action: East
EE1B
Action: West
EE1F
Action: Up
EE23
Action: Down
EE25
Move Player
EE3D
Action: Examine
EE81
Action: Load
EE89
Action: Save
EE91
Action: Quit
EEAE
Action: Take
EEBA
Take: Is Player Holding Item
EEED
Take Item
EEFC
Take: Mara's Body
EF14
Take: Witch
EF28
Take: Food
EF38
Take: Silver Coin
EF48
Take: Bow
EF58
Take: Arrows
EF68
Take: Furnace
EF7E
Take: Log
EFAD
Take: Horn
EFBD
Take: Open Chest
EFE8
Take: Key
EFF8
Take: Dead Spider
F006
Take: Ring Off
F011
Take: Rope
F03A
Action: Drop
F190
Action: Climb
F216
Action: Give
F26D
Action: Eat
F28F
Response: "You Can't"
F292
Action: Drink
F2A7
Action: Kill
F5B6
Action: Kiss
F5F1
Action: Open
F68C
Action: Close
F71B
Action: Enter
F79D
Action: Wear
F7C2
Action: Touch
F7EB
Action: Swim
F804
Action: Jump
F81D
Action: Kick
F824
Action: Tie
F869
Action: Swearing
F8AB
Action: Row
F8E4
Action: Unlock
F916
Action: Blow
F964
Game Start
FACF
Handler: Room Images