Address Description
9DCC
Game Entry Point Alias
9DD7
Game Entry Point
9DFB
Get User Input
9E0B
Clear Lines
9E19
Set Default Screen Position
9E26
Print Character
9E2F
Pause Loop
9E80
Save Game
9EDB
Load From Tape
9F27
Just Return
9F28
Print Room Image
9F67
Handler: Room Images
A155
Calculate Bit Address
A164
Divide Word By Four
A16D
Multiply Words
A181
Divide Words
A1AA
Negate Word
A1B4
Build Flag Mask
A1C8
Test Flag
A1D2
Set Flag
A1DD
Clear Flag
A1ED
Print Input Prompt
A1F4
Print Compressed String
A25C
Print Compressed String And A Newline
A267
Print String
A275
Print String And A Newline
A280
Handler: Process Game Events
A305
Get Table Entry
A314
Print Objects
A33A
Handler: Display Room Exits
A41C
Get Room Pointer
A42F
Print Room Description
A450
Print Cursor
A459
Is Character A Delimiter
A467
Print User Input To Screen
A479
Handler: Match Item
A4B0
Handler: User Input
A591
Parser: Validate Item
A5C6
Validate If Item Is Present
A5DB
Match Phrase Tokens
A60A
Parser: Count Item References
A62C
Item Locator
A635
Is Object In Inventory?
A63B
Handler: Destroy Item/ Event
A642
Handler: Update Item/ Event For The Current Room
A64B
Set Scenic Event As Triggered
A652
Check Active Scenic Events
A663
Handler: Update Item Location
A679
Transform Item
A68C
Check Item In Current Room
A694
Check Room Objects
A6B1
Validate Object
A6CF
Response: "You're Not Carrying Anything"
A6E8
Move Player
A6FF
Handler: Run Script
A807
Condition: Always Succeeds
A80B
Condition: Item Is Present
A817
Condition: Item Is Absent
A826
Condition: Item Is Carried
A832
Condition: Item Is Not Carried
A841
Condition: Item Is Here
A84D
Condition: In Room
A856
Condition: Not In Room
A862
Condition: Item Location Equals
A871
Condition: Item Location Differs
A883
Condition: Flag Is Set
A88F
Condition: Flag Is Clear
A898
Condition: Group Item Equals
A8B2
Condition: Group Item Differs
A8CF
Condition: Inventory Count Equals
A8D8
Condition: Inventory Count Differs
A8E4
Condition: Marked Room Equals
A8ED
Condition: Marked Room Differs
A8F9
Condition: Phrase Matches
A90D
Condition: Phrase Does Not Match
A924
Condition: Parser Succeeds
A947
Condition: Parser Fails
A96A
Condition: Parser Result Equals
A973
Condition: Parser Result Differs
A97F
Condition: Room Pair Matches
A990
Condition: Room Pair Differs
A9A4
Condition: Can Take Item
A9B0
Condition: Cannot Take Item
A9BF
Condition: Is Carrying For Drop
A9CB
Condition: Is Not Carrying For Drop
A9DA
Action: Jump To Script
A9E9
Action: Call Script
AA00
Action: Return From Script
AA08
Action: Print Message
AA17
Action: Print Message And Newline
AA26
Action: Place Item
AA39
Action: Bring Item Here
AA48
Action: Transform Item
AA5F
Action: Destroy Item
AA6E
Handler: Pick Up Item
AA8A
Handler: Drop Item
AAA8
Action: Go To Room
AAB4
Action: Set Flag
AAC0
Action: Clear Flag
AACC
Action: Add To Score
AAD8
Action: Pause
AAE4
Action: Mark Scenic Event
AAF3
Action: End Script
AAFA
Action: Increment Inventory
AB04
Action: Decrement Inventory
AB0E
Action: Set Event Flag
AB22
Action: Clear Event Flag
AB37
Action: Set Turn Counter
AB4A
Action: Start Turn Event
AB5E
Action: Stop Turn Event
AB73
Action: Write Saved Byte
AB8B
Action: Load Game
AB94
Action: Save Game
AB9D
Action: Describe Room
ABA8
Action: List Inventory
ABB1
Action: Move Player
ABBD
Action: Offer Save
ABDF
Action: Print Score
ABE8
Action: Set Carrying Limit
ABF4
Parser: Validate No Direct Object
AC02
Parser: Validate Direct Object
AC1D
Parser: Validate Input Tokens
AC2F
Parser: Validate Two Direct Objects
AC4D
Parser: Validate Any Direct Object
AC60
Parser: Process Item
AC88
Handler: Scenic Events
ACBD
Move Player To Room
ACFC
Handler: Dispatch Verb
AD25
Generate Random Number
AD34
Add To Score
AD43
Print Scoring
AD79
Change Room
ADA1
Game Start
AE0D
Game Over
AE2C
Handler: Can Take Item
AE5E
Handler: Is Carrying Item