Address Description
5B00
Tape Loader
BA50
Game Entry Point
BA5D
Get User Input
BA6D
Clear Screen
BA74
Clear Lines
BA7F
Set Default Screen Position
BA89
Set Screen Position
BA96
Switch To Normal Screen Output
BAA4
Print String
BAB1
Print String And A Newline
BABA
Scroll Screen
BAC3
Print Character
BAE1
Print Room Graphic
BB2F
Colour Room Image
BB3B
Print Room Image
BB42
Clear Room Image
BB51
Pause Loop
BB55
Fetch Frames
BB59
Save Game
BB94
Load From Tape
BBD4
Print Input Prompt
BFEE
Response: "Please Rephrase That"
BFF5
Response: "Please Be More Specific"
BFFC
Response: "You Can't"
C003
Response: "O.K."
C00A
Handler: User Input
C041
Handler: User Pressed "DELETE"
C058
Handler: User Pressed "ENTER"
C17D
Process Game Events
C1F0
Get Table Entry
C1FF
Print Objects
C21E
Handler: Display Room Image
C26A
Handler: Display Room Exits
C302
Get Room Pointer
C315
Print Room Description
C32A
Action: Examine Item
C35F
Validate If Item Is Present
C37F
Match Phrase Tokens
C3AE
Parser: Count Item References
C3D0
Object/ Event Locator
C3E4
Is Object In Inventory?
C3EA
Handler: Destroy Item/ Event
C3F1
Handler: Update Item/ Event For The Current Room
C3FA
Set Scenic Event As Triggered
C401
Check Active Scenic Events
C412
Handler: Update Object Location
C426
Transform Item
C439
Check Room Objects
C456
Validate Object
C470
Parser: Validate No Direct Object
C47B
Parser: Validate Direct Object
C490
Routine at C490
C49F
Routine at C49F
C4B7
Routine at C4B7
C4C7
Parser: Process Item
C4EB
Handler: Scenic Events
C520
Routine at C520
C556
Routine at C556
C579
Pause, Print String And Scroll
C582
Generate Random Number
C592
Game Start Alias
EDC4
Game Loop
EDD7
Game Over
EDF2
Game Complete
EE00
Fatal Events: Crab
EE11
Fatal Events: Tentacle
EE22
Fatal Events: Drunk
EE40
Fatal Events: Lion
EE51
Fatal Events: Crocodile
EE63
Fatal Events: Cannibals
EE74
Events: Match
EE90
Fatal Events: Wave
EE9B
Events: Game Over
EEA9
Events: Seagull
EEBB
Events: Rat
EECD
Events: Deer
EEDF
Events: Pirate
EEFC
Events: Water Snake
EF32
Events: Spider
EF54
Routine at EF54
F03A
Print String And Newline Alias
F03E
Pause, Print String And Scroll Alias
F042
Response: "Work It Out For Yourself"
F047
Response: "You Really Don't Need It"
F04C
Response: "You're Not Carrying Anything"
F051
Response: "Try Climbing"
F056
Response: "Try Rowing"
F05B
Response: "You Can't Go In That Direction"
F060
Response: "One At A Time, Please"
F065
Response: "I Don't See The Point"
F06A
Response: "O.K."
F06F
Response: "You Can't"
F074
Response: "Please Rephrase That"
F079
Response: "You've Done That Already"
F07E
Response: "You're Not Carrying It"
F083
Response: "You Must Be Joking"
F088
Response: "It's Already Open"
F08D
Response: "It's Already Closed"
F092
Response: "Don't Be Ridiculous"
F097
Response: "It Has No Apparent Effect"
F09C
Action: Help
F12E
Action: Inventory
F14B
Action: Look
F155
Action: North
F159
Action: South
F15D
Action: East
F161
Action: West
F165
Action: Up
F169
Action: Down
F16B
Move Player
F19D
Action: Examine
F236
Action: Load
F23E
Action: Save
F246
Action: Quit
F263
Action: Take
F481
Action: Get
F4D4
Action: Drop/ Throw
F7AB
Action: Lay/ Place/ Put
F7D6
Action: ???
F851
Action: Kill
F8D9
Action: Shooting
F946
Action: Climb
F999
Action: Eat
F9E4
Action: Drink
FA3C
Action: Open
FAA8
Action: Close/ Shut
FB16
Action: Shout
FB71
Action: Insert
FB83
Action: Swearing
FBA8
Action: Pull
FBD5
Action: Wear
FC24
Action: Light/ Strike
FC61
Action: Enter
FC98
Action: Move
FCCD
Action: Unlock
FD02
Action: Row
FD6D
Action: Swim
FD82
Game Start
FEFA
Handler: Room Images