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Game status buffer |
| Address | Length | Description | ||||||||||||||||||||||||||||||||||||||||
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| 24064 | 1 |
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| 24065 | 2 |
Holds a pointer to the currently used font data.
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| 24067 | 1 |
The low byte of FRAMES as it was when UpdateFixedEntities last ran. The main loop compares it with FRAMES to find out whether a new frame has started.
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| 24068 | 1 |
Set to 1 while UpdateFixedEntities runs the handlers of the fixed entities, and set back to 0 when it has finished. Nothing in the game reads it.
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| 24069 | 2 |
A random number seed. At the end of every pass through DrawRoom the value of FRAMES and the low byte of the counter at CounterLow are added to it. The low byte is tested by HandlerTrapOpen to decide whether an open trapdoor closes.
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| 24080 | 1 |
The width in bytes of the sprite that is being drawn or removed, or of the item whose attribute cells are being set. It is 2 when the sprite starts on a multiple of eight pixels across, and 3 when it does not, as the sprite then covers a third byte once it has been shifted.
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| 24081 | 1 |
The height in pixel rows of the sprite that is being drawn or removed, or of the item whose attribute cells are being set (16 for the items that can be picked up).
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| 24082 | 1 |
The low byte of a 16-bit counter that is increased by DrawRoom at the end of every pass through the main loop. The handlers use it to make things happen on every other pass (bit 0), and to choose the frames of animations.
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| 24083 | 1 |
The high byte of the counter that is held in CounterLow. SpawnFood tests bit 0 of it, and SetKeyPositions adds it to FRAMES to choose the room of the cyan key.
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| 24084 | 1 |
Bit 0 is set by DrawRoom once the entities in the room have been drawn, and is reset by DrawRoomFrame when a new room is going to be drawn. The items in the room are only drawn (see HandlerRoomItem) while it is zero. The game does not use any of the other bits.
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| 24085 | 1 |
The sprite ID of the entity that was last stored by StoreEntity or SetEntityAttributes. GetSpriteA uses it to find the old sprite to erase, and LoseLife uses it to put the player back after a life has been lost.
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| 24086 | 1 |
The X position of the entity that was last stored by StoreEntity or SetEntityAttributes.
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| 24087 | 1 |
The Y position of the entity that was last stored by StoreEntity or SetEntityAttributes.
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| 24088 | 1 |
The number of rows of the old sprite that are left to be drawn (erased) when the rows that overlap with the new sprite have been done. See XORSpriteLoop.
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| 24089 | 1 |
The number of rows of the new sprite that are left to be drawn when the rows that overlap with the old sprite have been done. See XORSpriteLoop.
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| 24090 | 1 |
The attribute of the floor of the current room, which is read from the room attribute table by DrawRoomFrame. It is the attribute that SetEntityAttributes_Moved gives to the cells that an entity has left behind.
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| 24091 | 2 | |||||||||||||||||||||||||||||||||||||||||
| 24093 | 1 |
The width of the floor of the current room, written by DrawRoomFrame from the shape of the room. It is stored just before the height, so that routines can read both with one DE or HL load.
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| 24094 | 1 |
The height of the floor of the current room, written by DrawRoomFrame from the shape of the room.
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| 24095 | 1 |
Stops a single press of the pick up key from picking up or dropping more than one item. Bits 0-1 are set by HandlerPickupItem when an item is picked up, and bit 1 is set by HandlerBlank when the inventory is dropped. While either bit is set the key does nothing. Bit 1 is reset by ClearPickupFlag and HandlerBlank_KeyUp when the key is not pressed, and bit 0 is reset by HandlerBlank_Finish.
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| 24096 | 1 |
Set to 2 while the pick up key is pressed, and to 0 when it is not. It is written by ReadPickupKey.
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| 24097 | 1 | |||||||||||||||||||||||||||||||||||||||||
| 24098 | 1 |
The attribute of the line of text that MenuWriteText is printing on the game selection screen. GameMenu_Loop copies it from the table of attributes at GameSelection_Attributes.
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| 24099 | 1 |
The longer of the two distances of the line that DrawLine is drawing (the distance across or the distance up or down). One more than this is the number of steps that are taken.
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| 24100 | 1 |
The direction of the line that DrawLine is drawing. Bit 0 is set if the line goes down, and bit 1 is set if it goes right.
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| 24101 | 1 |
Number of creatures processed this frame.
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| 24102 | 1 |
The room that the player was in when SpawnCreature last started the delay before a creature is created.
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| 24103 | 1 |
The number of passes that SpawnCreature waits before it starts to create creatures in a room. It is set to 32 when the player enters a new room, and counted down while the player stays in it.
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| 24104 | 1 |
The energy of the player, which is shown as the chicken at the side of the screen. It starts at 240 (see PreparePlayer_Energy). It is decreased when the player is hurt (see HurtPlayer) and increased by eating food (see HandlerFoodItem). When it reaches zero a life is lost.
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| 24105 | 1 |
The energy that was last drawn as the chicken, so that DrawChicken only redraws it when the energy has changed enough to make a difference.
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| 24106 | 3 |
The score, which is six decimal digits held as three bytes of BCD. The most significant byte is first. AddPointsToScore adds to it and Score_1UP prints it.
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| 24109 | 1 |
The number of axes on which the player is outside the floor of the room, as counted by CheckDoorway. It is zero when the player is not in a doorway.
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| 24110 | 1 |
The time left before the doors that open and close (see HandlerDoorOpen and HandlerDoorClosed) change. It is counted down every other pass, and set to 94 when they change.
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| 24111 | 1 |
Counts the footsteps of the player. SoundsWalking increases it on every call and uses it to alternate the sound.
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| 24112 | 4 |
The slot of the inventory for the item that has been carried for the shortest time. A slot is the address of the entity of the item (two bytes, low byte first, or 0 if the slot is empty), then the sprite ID and the attribute of the item.
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| 24116 | 4 |
The slot of the inventory for the item that has been carried for the second shortest time. A slot is the address of the entity of the item (two bytes, low byte first, or 0 if the slot is empty), then the sprite ID and the attribute of the item.
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| 24120 | 4 |
The slot of the inventory for the item that has been carried for the longest time. A slot is the address of the entity of the item (two bytes, low byte first, or 0 if the slot is empty), then the sprite ID and the attribute of the item.
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| 24124 | 1 |
The time left before the player starts to appear at the start of a life. PreparePlayer sets it to 104 and FlashScore counts it down (see HandlerPlayerAppearing) while the score flashes.
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| 24125 | 1 |
The hours of the clock that is shown at the top of the screen, as BCD. See ClockTick.
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| 24126 | 1 |
The minutes of the clock that is shown at the top of the screen, as BCD. See ClockTick.
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| 24127 | 1 |
The seconds of the clock that is shown at the top of the screen, as BCD. See ClockTick.
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| 24128 | 20 |
One bit for each room, set by VisitRoom when the player has been in it. There are 8 rooms to a byte, so the bit for a room is bit (room MOD 8) of byte (room / 8). CalculateRoomsVisited counts the bits.
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| 24148 | 1 |
The percentage of the rooms that the player has visited, as BCD. It is calculated by CalculateRoomsVisited and shown by GameStats.
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| 24149 | 2 | |||||||||||||||||||||||||||||||||||||||||
| 24589 | 8 |
The entity for the player, which is copied to Player when the game is reset (see ResetGameState). It is all zero because PreparePlayer sets it up from the template at PlayerTemplate at the start of each life. Player describes the layout of an entity.
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| 24597 | 8 |
The entity for the weapon that the player throws, which is copied to PlayerWeapon. The weapon is a 16-byte record, and the sound entity that follows is its second half. The flags are at offset 2 and the velocities are at offsets 6 and 7 and the lifetime is at offset 15 (see SetWeaponVelocity). The sprite ID is zero while the weapon is not in use.
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| 24605 | 8 |
The entity for the sound effects, which is copied to PlayerWeapon_Sound. The first byte is the handler of the sound and the second byte is the count of notes left to play (see QueueSound). Both are zero when there is no sound. The last byte of it is the lifetime of the weapon.
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| 24613 | 24 |
The left, middle and right pieces of the A.C.G. key. The room of each is put in at the start of the game by PlaceKeyPieces, so the rooms here are not used. The three pieces open the A.C.G. door when they are all in the inventory (see HandlerDoorACGExit).
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| 24637 | 32 |
The green, red, cyan and yellow keys. The rooms of the green, red and cyan keys are chosen at the start of every game by SetKeyPositions, so the rooms here are not used for them. Each key opens the locked doors of its own colour (see CheckDoorKey).
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| 24669 | 8 |
The initial state of the leaf, which can be picked up (see HandlerPickupItem).
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| 24677 | 8 |
A tombstone that has not been made yet. MakeTombstone looks for an unused one of the four tombstones, to make one where the player has lost their last life.
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| 24685 | 8 |
A tombstone that has not been made yet. MakeTombstone looks for an unused one of the four tombstones, to make one where the player has lost their last life.
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| 24693 | 8 |
A tombstone that has not been made yet. MakeTombstone looks for an unused one of the four tombstones, to make one where the player has lost their last life.
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| 24701 | 8 |
A tombstone that has not been made yet. MakeTombstone looks for an unused one of the four tombstones, to make one where the player has lost their last life.
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| 24709 | 8 |
The initial state of the crucifix, which can be picked up (see HandlerPickupItem). While the player holds it, Dracula heads away from them (see HandlerDracula).
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| 24717 | 8 |
The initial state of the spanner, which can be picked up (see HandlerPickupItem). Frankenstein is hit if he touches a player who is holding it (see HandlerFrankenstein).
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| 24725 | 8 |
The initial state of the wine, which can be picked up (see HandlerPickupItem).
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| 24733 | 8 |
The initial state of the coin, which can be picked up (see HandlerPickupItem).
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| 24741 | 8 |
The initial state of the wing, which can be picked up (see HandlerPickupItem).
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| 24749 | 8 |
The initial state of the whip, which can be picked up (see HandlerPickupItem).
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| 24757 | 8 |
The initial state of the frog leg, which can be picked up (see HandlerPickupItem).
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| 24765 | 8 |
The initial state of the gem, which can be picked up (see HandlerPickupItem).
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| 24773 | 8 |
The initial state of the moneybag, which can be picked up (see HandlerPickupItem).
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| 24781 | 8 |
The initial state of the skull, which can be picked up (see HandlerPickupItem).
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| 24789 | 48 |
Six of the cans that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 24837 | 48 |
Six of the sweets that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 24885 | 48 |
Six of the chops that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 24933 | 48 |
Six of the lollipops that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 24981 | 48 |
Six of the ice creams that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25029 | 48 |
Six of the desserts that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25077 | 48 |
Six of the apples that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25125 | 48 |
Six of the bottles that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25173 | 32 |
Four more of the cans that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25205 | 32 |
Four more of the sweets that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25237 | 32 |
Four more of the chops that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25269 | 32 |
Four more of the lollipops that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25301 | 32 |
Four more of the ice creams that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25333 | 32 |
Four more of the desserts that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25365 | 32 |
Four more of the apples that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25397 | 32 |
Four more of the bottles that are in the rooms at the start of the game, which restore energy when the player touches them (see HandlerFoodItem).
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| 25429 | 128 |
The mushrooms that are in the rooms at the start of the game. The colour counter is what HandlerMushroom uses to pick the attribute of the mushroom, so each one starts at a different colour. Touching a mushroom takes energy.
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| 25557 | 8 |
An entity that is always in the same room as the player, because ControlPlayer copies the room of the player to it. Its handler is HandlerBlank, which drops the inventory. The room here is not used.
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| 25565 | 48 |
The three 16-byte records that SpawnCreature uses for the creatures that it makes. They are copied to CreatureRecords. Each is zero until it is used, and then it is a copy of CreatureDefaults, which describes the layout of the record.
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| 25613 | 16 |
The initial state of the mummy, which is a 16-byte entity that is handled by HandlerMummy. It is copied to 61072. The room is chosen at the start of every game by SetKeyPositions, to be the room that the red key is in, so the room here is not used.
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| 25629 | 16 |
The initial state of the dracula, which is a 16-byte entity that is handled by HandlerDracula. It is copied to 61088.
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| 25645 | 16 |
The initial state of the devil, which is a 16-byte entity that is handled by HandlerDevil. It is copied to 61104.
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| 25661 | 16 |
The initial state of the frankenstein, which is a 16-byte entity that is handled by HandlerFrankenstein. It is copied to 61120.
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| 25677 | 16 |
The initial state of the hunchback, which is a 16-byte entity that is handled by HandlerHunchback. It is copied to 61136.
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| 25693 | 16 |
The doorway between the top wall of room 7 and the bottom wall of room 0. Doors are made of two 8-byte room items, one in each of the rooms that they join, which are the two halves of the door (see GetOtherDoorHalf). Each half is in the list of items for its room (see RoomTable). The other doors, and the other pairs of items that follow, are laid out in the same way.
The exit offsets are used by EnterDoor to put the player to the right of, and above, the position of the half that they come out of: the number of pixels to the right is twice the bottom four bits, and the number of pixels above is twice the top four bits. CheckObstacles uses the two obstacle bytes to make a rectangle, as long as bit 3 of the attribute is reset. An entity in the rectangle is blocked if bit 2 of the attribute is set, and is not blocked if it is reset. The left edge is in the top four bits of the X byte, and the top edge is in the top four bits of the Y byte (both signed). The width and height are in the bottom four bits of each. They are all in units of four pixels.
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| 25709 | 16 |
The doorway between the right wall of room 25 and the left wall of room 0.
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| 25725 | 16 |
The locked door between the bottom wall of room 1 and the top wall of room 0. It is opened by the cyan key (see CheckDoorKey).
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| 25741 | 16 |
The doorway between the right wall of room 2 and the left wall of room 1.
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| 25757 | 16 |
The doorway between the right wall of room 3 and the left wall of room 2.
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| 25773 | 16 |
The doorway between the top wall of room 4 and the bottom wall of room 3.
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| 25789 | 16 |
The doorway between the left wall of room 25 and the right wall of room 4.
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| 25805 | 16 |
The doorway between the top wall of room 5 and the bottom wall of room 4.
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| 25821 | 16 |
The doorway between the left wall of room 6 and the right wall of room 5.
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| 25837 | 16 |
The big doorway in the bottom wall of room 26 which joins the doorway in the top wall of room 6.
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| 25853 | 16 |
The locked door between the top wall of room 8 and the bottom wall of room 6. It is opened by the green key (see CheckDoorKey).
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| 25869 | 16 |
The doorway between the left wall of room 7 and the right wall of room 6.
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| 25885 | 16 |
The doorway between the top wall of room 9 and the bottom wall of room 8.
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| 25901 | 16 |
The doorway between the right wall of room 10 and the left wall of room 9.
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| 25917 | 16 |
The doorway between the right wall of room 11 and the left wall of room 10.
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| 25933 | 16 |
The doorway between the right wall of room 12 and the left wall of room 11.
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| 25949 | 16 |
The doorway between the right wall of room 13 and the left wall of room 12.
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| 25965 | 16 |
The doorway between the bottom wall of room 14 and the top wall of room 13.
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| 25981 | 16 |
The doorway between the bottom wall of room 15 and the top wall of room 14.
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| 25997 | 16 |
The doorway between the bottom wall of room 16 and the top wall of room 15.
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| 26013 | 16 |
The locked door between the bottom wall of room 17 and the top wall of room 16. It is opened by the red key (see CheckDoorKey).
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| 26029 | 16 |
The doorway between the bottom wall of room 18 and the top wall of room 17.
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| 26045 | 16 |
The doorway between the bottom wall of room 19 and the top wall of room 18.
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| 26061 | 16 |
The doorway between the left wall of room 20 and the right wall of room 19.
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| 26077 | 16 |
The doorway between the left wall of room 21 and the right wall of room 20.
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| 26093 | 16 |
The doorway between the left wall of room 22 and the right wall of room 21.
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| 26109 | 16 |
The locked door between the left wall of room 23 and the right wall of room 22. It is opened by the red key (see CheckDoorKey).
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| 26125 | 16 |
The locked door between the top wall of room 24 and the bottom wall of room 23. It is opened by the green key (see CheckDoorKey).
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| 26141 | 16 |
The doorway between the bottom wall of room 24 and the top wall of room 2.
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| 26157 | 16 |
The doorway between the top wall of room 26 and the bottom wall of room 27.
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| 26173 | 16 |
The doorway in the right wall of room 27 which joins the big doorway in the left wall of room 28.
|
||||||||||||||||||||||||||||||||||||||||
| 26189 | 16 |
The doorway in the right wall of room 28 which joins the cave doorway in the left wall of room 29.
|
||||||||||||||||||||||||||||||||||||||||
| 26205 | 16 |
The doorway between the top wall of room 30 and the bottom wall of room 31.
|
||||||||||||||||||||||||||||||||||||||||
| 26221 | 16 |
The doorway between the left wall of room 31 and the right wall of room 32.
|
||||||||||||||||||||||||||||||||||||||||
| 26237 | 16 |
The doorway between the left wall of room 32 and the right wall of room 33.
|
||||||||||||||||||||||||||||||||||||||||
| 26253 | 16 |
The doorway between the bottom wall of room 33 and the top wall of room 34.
|
||||||||||||||||||||||||||||||||||||||||
| 26269 | 16 |
The doorway between the bottom wall of room 34 and the top wall of room 35.
|
||||||||||||||||||||||||||||||||||||||||
| 26285 | 16 |
The doorway between the right wall of room 35 and the left wall of room 36.
|
||||||||||||||||||||||||||||||||||||||||
| 26301 | 16 |
The doorway between the right wall of room 36 and the left wall of room 37.
|
||||||||||||||||||||||||||||||||||||||||
| 26317 | 16 |
The locked door between the top wall of room 37 and the bottom wall of room 30. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26333 | 16 |
The doorway in the top wall of room 36 which joins the big doorway in the bottom wall of room 38.
|
||||||||||||||||||||||||||||||||||||||||
| 26349 | 16 |
The doorway between the bottom wall of room 2 and the top wall of room 38.
|
||||||||||||||||||||||||||||||||||||||||
| 26365 | 16 |
The doorway between the bottom wall of room 39 and the top wall of room 40.
|
||||||||||||||||||||||||||||||||||||||||
| 26381 | 16 |
The locked door between the bottom wall of room 40 and the top wall of room 41. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26397 | 16 |
The doorway between the left wall of room 41 and the right wall of room 42.
|
||||||||||||||||||||||||||||||||||||||||
| 26413 | 16 |
The doorway between the left wall of room 42 and the right wall of room 43.
|
||||||||||||||||||||||||||||||||||||||||
| 26429 | 16 |
The doorway between the top wall of room 43 and the bottom wall of room 44.
|
||||||||||||||||||||||||||||||||||||||||
| 26445 | 16 |
The doorway between the top wall of room 44 and the bottom wall of room 45.
|
||||||||||||||||||||||||||||||||||||||||
| 26461 | 16 |
The locked door between the right wall of room 45 and the left wall of room 46. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26477 | 16 |
The doorway between the right wall of room 46 and the left wall of room 39.
|
||||||||||||||||||||||||||||||||||||||||
| 26493 | 16 |
The doorway in the top wall of room 39 which joins the big doorway in the bottom wall of room 47.
|
||||||||||||||||||||||||||||||||||||||||
| 26509 | 16 |
The locked door between the bottom wall of room 32 and the top wall of room 47. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26525 | 16 |
The cave doorway between the bottom wall of room 48 and the top wall of room 49.
|
||||||||||||||||||||||||||||||||||||||||
| 26541 | 16 |
The cave doorway between the bottom wall of room 49 and the top wall of room 50.
|
||||||||||||||||||||||||||||||||||||||||
| 26557 | 16 |
The cave doorway between the bottom wall of room 50 and the top wall of room 51.
|
||||||||||||||||||||||||||||||||||||||||
| 26573 | 16 |
The cave doorway between the bottom wall of room 51 and the top wall of room 52.
|
||||||||||||||||||||||||||||||||||||||||
| 26589 | 16 |
The cave doorway between the bottom wall of room 52 and the top wall of room 53.
|
||||||||||||||||||||||||||||||||||||||||
| 26605 | 16 |
The cave doorway between the right wall of room 51 and the left wall of room 54.
|
||||||||||||||||||||||||||||||||||||||||
| 26621 | 16 |
The cave doorway between the right wall of room 54 and the left wall of room 55.
|
||||||||||||||||||||||||||||||||||||||||
| 26637 | 16 |
The cave doorway between the right wall of room 55 and the left wall of room 56.
|
||||||||||||||||||||||||||||||||||||||||
| 26653 | 16 |
The cave doorway between the bottom wall of room 56 and the top wall of room 57.
|
||||||||||||||||||||||||||||||||||||||||
| 26669 | 16 |
The locked cave door between the right wall of room 56 and the left wall of room 58. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26685 | 16 |
The cave doorway between the right wall of room 57 and the left wall of room 59.
|
||||||||||||||||||||||||||||||||||||||||
| 26701 | 16 |
The cave doorway between the bottom wall of room 58 and the top wall of room 59.
|
||||||||||||||||||||||||||||||||||||||||
| 26717 | 16 |
The locked cave door between the bottom wall of room 59 and the top wall of room 60. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26733 | 16 |
The cave doorway between the right wall of room 59 and the left wall of room 61.
|
||||||||||||||||||||||||||||||||||||||||
| 26749 | 16 |
The cave doorway between the right wall of room 60 and the left wall of room 62.
|
||||||||||||||||||||||||||||||||||||||||
| 26765 | 16 |
The cave doorway between the bottom wall of room 61 and the top wall of room 62.
|
||||||||||||||||||||||||||||||||||||||||
| 26781 | 16 |
The locked cave door between the right wall of room 61 and the left wall of room 63. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26797 | 16 |
The cave doorway between the right wall of room 63 and the left wall of room 64.
|
||||||||||||||||||||||||||||||||||||||||
| 26813 | 16 |
The cave doorway between the right wall of room 64 and the left wall of room 65.
|
||||||||||||||||||||||||||||||||||||||||
| 26829 | 16 |
The cave doorway between the top wall of room 64 and the bottom wall of room 66.
|
||||||||||||||||||||||||||||||||||||||||
| 26845 | 16 |
The cave doorway between the top wall of room 66 and the bottom wall of room 67.
|
||||||||||||||||||||||||||||||||||||||||
| 26861 | 16 |
The cave doorway between the right wall of room 67 and the left wall of room 68.
|
||||||||||||||||||||||||||||||||||||||||
| 26877 | 16 |
The locked cave door between the right wall of room 68 and the left wall of room 69. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26893 | 16 |
The cave doorway between the top wall of room 67 and the bottom wall of room 70.
|
||||||||||||||||||||||||||||||||||||||||
| 26909 | 16 |
The cave doorway between the left wall of room 70 and the right wall of room 71.
|
||||||||||||||||||||||||||||||||||||||||
| 26925 | 16 |
The locked cave door between the left wall of room 71 and the right wall of room 72. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26941 | 16 |
The cave doorway between the bottom wall of room 72 and the top wall of room 73.
|
||||||||||||||||||||||||||||||||||||||||
| 26957 | 16 |
The locked cave door between the left wall of room 72 and the right wall of room 74. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 26973 | 16 |
The cave doorway between the left wall of room 74 and the right wall of room 75.
|
||||||||||||||||||||||||||||||||||||||||
| 26989 | 16 |
The cave doorway between the top wall of room 75 and the bottom wall of room 76.
|
||||||||||||||||||||||||||||||||||||||||
| 27005 | 16 |
The cave doorway between the top wall of room 72 and the bottom wall of room 77.
|
||||||||||||||||||||||||||||||||||||||||
| 27021 | 16 |
The locked cave door between the top wall of room 77 and the bottom wall of room 78. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27037 | 16 |
The cave doorway between the right wall of room 78 and the left wall of room 79.
|
||||||||||||||||||||||||||||||||||||||||
| 27053 | 16 |
The cave doorway between the right wall of room 79 and the left wall of room 80.
|
||||||||||||||||||||||||||||||||||||||||
| 27069 | 16 |
The cave doorway between the bottom wall of room 80 and the top wall of room 81.
|
||||||||||||||||||||||||||||||||||||||||
| 27085 | 16 |
The locked cave door between the right wall of room 80 and the left wall of room 82. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27101 | 16 |
The cave doorway between the right wall of room 82 and the left wall of room 83.
|
||||||||||||||||||||||||||||||||||||||||
| 27117 | 16 |
The cave doorway between the right wall of room 29 and the left wall of room 67.
|
||||||||||||||||||||||||||||||||||||||||
| 27133 | 16 |
The cave doorway between the top wall of room 70 and the bottom wall of room 81.
|
||||||||||||||||||||||||||||||||||||||||
| 27149 | 16 |
The cave doorway between the left wall of room 76 and the right wall of room 85.
|
||||||||||||||||||||||||||||||||||||||||
| 27165 | 16 |
The cave doorway between the right wall of room 84 and the left wall of room 85.
|
||||||||||||||||||||||||||||||||||||||||
| 27181 | 16 |
The cave doorway between the left wall of room 84 and the right wall of room 48.
|
||||||||||||||||||||||||||||||||||||||||
| 27197 | 16 |
The doorway between the left wall of room 45 and the right wall of room 117.
|
||||||||||||||||||||||||||||||||||||||||
| 27213 | 16 |
The doorway between the bottom wall of room 117 and the top wall of room 118.
|
||||||||||||||||||||||||||||||||||||||||
| 27229 | 16 |
The doorway between the right wall of room 118 and the left wall of room 119.
|
||||||||||||||||||||||||||||||||||||||||
| 27245 | 16 |
The doorway between the right wall of room 119 and the left wall of room 120.
|
||||||||||||||||||||||||||||||||||||||||
| 27261 | 16 |
The doorway between the bottom wall of room 120 and the top wall of room 121.
|
||||||||||||||||||||||||||||||||||||||||
| 27277 | 16 |
The doorway between the bottom wall of room 121 and the top wall of room 122.
|
||||||||||||||||||||||||||||||||||||||||
| 27293 | 16 |
The doorway between the left wall of room 122 and the right wall of room 123.
|
||||||||||||||||||||||||||||||||||||||||
| 27309 | 16 |
The locked door between the left wall of room 123 and the right wall of room 124. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27325 | 16 |
The locked door between the top wall of room 124 and the bottom wall of room 125. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27341 | 16 |
The doorway between the top wall of room 125 and the bottom wall of room 118.
|
||||||||||||||||||||||||||||||||||||||||
| 27357 | 16 |
The locked door between the right wall of room 122 and the left wall of room 126. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27373 | 16 |
The doorway between the top wall of room 126 and the bottom wall of room 41.
|
||||||||||||||||||||||||||||||||||||||||
| 27389 | 16 |
The doorway between the top wall of room 33 and the bottom wall of room 136.
|
||||||||||||||||||||||||||||||||||||||||
| 27405 | 16 |
The locked door between the right wall of room 127 and the left wall of room 128. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27421 | 16 |
The doorway between the bottom wall of room 128 and the top wall of room 130.
|
||||||||||||||||||||||||||||||||||||||||
| 27437 | 16 |
The doorway between the left wall of room 130 and the right wall of room 129.
|
||||||||||||||||||||||||||||||||||||||||
| 27453 | 16 |
The doorway between the top wall of room 129 and the bottom wall of room 127.
|
||||||||||||||||||||||||||||||||||||||||
| 27469 | 16 |
The locked door between the right wall of room 130 and the left wall of room 135. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27485 | 16 |
The doorway between the right wall of room 135 and the left wall of room 136.
|
||||||||||||||||||||||||||||||||||||||||
| 27501 | 16 |
The doorway between the bottom wall of room 135 and the top wall of room 139.
|
||||||||||||||||||||||||||||||||||||||||
| 27517 | 16 |
The doorway between the bottom wall of room 139 and the top wall of room 140.
|
||||||||||||||||||||||||||||||||||||||||
| 27533 | 16 |
The locked door between the bottom wall of room 140 and the top wall of room 141. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27549 | 16 |
The locked door between the right wall of room 131 and the left wall of room 132. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27565 | 16 |
The doorway between the bottom wall of room 132 and the top wall of room 134.
|
||||||||||||||||||||||||||||||||||||||||
| 27581 | 16 |
The doorway between the left wall of room 134 and the right wall of room 133.
|
||||||||||||||||||||||||||||||||||||||||
| 27597 | 16 |
The doorway between the top wall of room 133 and the bottom wall of room 131.
|
||||||||||||||||||||||||||||||||||||||||
| 27613 | 16 |
The locked door between the right wall of room 132 and the left wall of room 137. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27629 | 16 |
The doorway between the top wall of room 137 and the bottom wall of room 141.
|
||||||||||||||||||||||||||||||||||||||||
| 27645 | 16 |
The doorway between the right wall of room 137 and the left wall of room 138.
|
||||||||||||||||||||||||||||||||||||||||
| 27661 | 16 |
The locked door between the top wall of room 138 and the bottom wall of room 35. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27677 | 16 |
The doorway between the left wall of room 19 and the right wall of room 115.
|
||||||||||||||||||||||||||||||||||||||||
| 27693 | 16 |
The doorway between the right wall of room 17 and the left wall of room 107.
|
||||||||||||||||||||||||||||||||||||||||
| 27709 | 16 |
The doorway between the right wall of room 107 and the left wall of room 108.
|
||||||||||||||||||||||||||||||||||||||||
| 27725 | 16 |
The locked door between the right wall of room 108 and the left wall of room 3. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27741 | 16 |
The locked door between the right wall of room 15 and the left wall of room 109. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27757 | 16 |
The doorway between the right wall of room 109 and the left wall of room 110.
|
||||||||||||||||||||||||||||||||||||||||
| 27773 | 16 |
The doorway between the right wall of room 110 and the left wall of room 5.
|
||||||||||||||||||||||||||||||||||||||||
| 27789 | 16 |
The locked door between the bottom wall of room 13 and the top wall of room 111. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27805 | 16 |
The doorway between the bottom wall of room 111 and the top wall of room 112.
|
||||||||||||||||||||||||||||||||||||||||
| 27821 | 16 |
The doorway in the top wall of room 112 which joins the big doorway in the bottom wall of room 113.
|
||||||||||||||||||||||||||||||||||||||||
| 27837 | 16 |
The doorway in the top wall of room 113 which joins the big doorway in the bottom wall of room 114.
|
||||||||||||||||||||||||||||||||||||||||
| 27853 | 16 |
The doorway in the top wall of room 114 which joins the cave doorway in the bottom wall of room 53.
|
||||||||||||||||||||||||||||||||||||||||
| 27869 | 16 |
The cave doorway between the left wall of room 48 and the right wall of room 116.
|
||||||||||||||||||||||||||||||||||||||||
| 27885 | 16 |
The doorway between the right wall of room 86 and the left wall of room 87.
|
||||||||||||||||||||||||||||||||||||||||
| 27901 | 16 |
The locked door between the right wall of room 87 and the left wall of room 88. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27917 | 16 |
The doorway between the right wall of room 88 and the left wall of room 89.
|
||||||||||||||||||||||||||||||||||||||||
| 27933 | 16 |
The doorway between the right wall of room 90 and the left wall of room 91.
|
||||||||||||||||||||||||||||||||||||||||
| 27949 | 16 |
The locked door between the right wall of room 91 and the left wall of room 92. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27965 | 16 |
The locked door between the right wall of room 92 and the left wall of room 93. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27981 | 16 |
The locked door between the right wall of room 94 and the left wall of room 95. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 27997 | 16 |
The locked door between the right wall of room 95 and the left wall of room 96. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28013 | 16 |
The doorway between the right wall of room 96 and the left wall of room 97.
|
||||||||||||||||||||||||||||||||||||||||
| 28029 | 16 |
The doorway between the right wall of room 98 and the left wall of room 99.
|
||||||||||||||||||||||||||||||||||||||||
| 28045 | 16 |
The doorway between the right wall of room 99 and the left wall of room 100.
|
||||||||||||||||||||||||||||||||||||||||
| 28061 | 16 |
The locked door between the right wall of room 100 and the left wall of room 101. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28077 | 16 |
The doorway between the bottom wall of room 86 and the top wall of room 90.
|
||||||||||||||||||||||||||||||||||||||||
| 28093 | 16 |
The locked door between the bottom wall of room 90 and the top wall of room 94. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28109 | 16 |
The doorway between the bottom wall of room 94 and the top wall of room 98.
|
||||||||||||||||||||||||||||||||||||||||
| 28125 | 16 |
The doorway between the bottom wall of room 87 and the top wall of room 91.
|
||||||||||||||||||||||||||||||||||||||||
| 28141 | 16 |
The locked door between the bottom wall of room 91 and the top wall of room 95. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28157 | 16 |
The locked door between the bottom wall of room 95 and the top wall of room 99. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28173 | 16 |
The doorway between the bottom wall of room 88 and the top wall of room 92.
|
||||||||||||||||||||||||||||||||||||||||
| 28189 | 16 |
The locked door between the bottom wall of room 92 and the top wall of room 96. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28205 | 16 |
The locked door between the bottom wall of room 96 and the top wall of room 100. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28221 | 16 |
The locked door between the bottom wall of room 89 and the top wall of room 93. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28237 | 16 |
The doorway between the bottom wall of room 93 and the top wall of room 97.
|
||||||||||||||||||||||||||||||||||||||||
| 28253 | 16 |
The doorway between the bottom wall of room 97 and the top wall of room 101.
|
||||||||||||||||||||||||||||||||||||||||
| 28269 | 16 |
The locked door between the bottom wall of room 103 and the top wall of room 86. It is opened by the cyan key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28285 | 16 |
The locked door between the bottom wall of room 104 and the top wall of room 89. It is opened by the red key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28301 | 16 |
The locked door between the right wall of room 105 and the left wall of room 86. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28317 | 16 |
The locked door between the right wall of room 106 and the left wall of room 98. It is opened by the green key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28333 | 16 |
The locked door between the top wall of room 102 and the bottom wall of room 91. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28349 | 16 |
The locked door between the top wall of room 102 and the bottom wall of room 92. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28365 | 16 |
The locked door between the bottom wall of room 102 and the top wall of room 95. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28381 | 16 |
The locked door between the bottom wall of room 102 and the top wall of room 96. It is opened by the yellow key (see CheckDoorKey).
|
||||||||||||||||||||||||||||||||||||||||
| 28397 | 16 |
The doorway between the right wall of room 101 and the left wall of room 27.
|
||||||||||||||||||||||||||||||||||||||||
| 28413 | 16 |
The cave doorway between the bottom wall of room 64 and the top wall of room 143.
|
||||||||||||||||||||||||||||||||||||||||
| 28429 | 16 |
The cave doorway between the bottom wall of room 84 and the top wall of room 144.
|
||||||||||||||||||||||||||||||||||||||||
| 28445 | 16 |
The cave doorway between the bottom wall of room 144 and the top wall of room 145.
|
||||||||||||||||||||||||||||||||||||||||
| 28461 | 16 |
The cave doorway between the right wall of room 145 and the left wall of room 146.
|
||||||||||||||||||||||||||||||||||||||||
| 28477 | 16 |
The cave doorway between the right wall of room 146 and the left wall of room 147.
|
||||||||||||||||||||||||||||||||||||||||
| 28493 | 16 |
The cave doorway between the right wall of room 147 and the left wall of room 148.
|
||||||||||||||||||||||||||||||||||||||||
| 28509 | 16 |
The cave doorway between the top wall of room 58 and the bottom wall of room 148.
|
||||||||||||||||||||||||||||||||||||||||
| 28525 | 16 |
The trapdoor in room 115 which starts open, and the rug in room 116 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28541 | 16 |
The trapdoor in room 3 which starts open, and the rug in room 101 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28557 | 16 |
The trapdoor in room 97 which starts open, and the rug in room 75 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28573 | 16 |
The trapdoor in room 45 which starts open, and the rug in room 141 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28589 | 16 |
The trapdoor in room 118 which starts open, and the rug in room 132 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28605 | 16 |
The trapdoor in room 139 which starts open, and the rug in room 108 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28621 | 16 |
The trapdoor in room 141 which starts open, and the rug in room 110 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28637 | 16 |
The trapdoor in room 33 which starts open, and the rug in room 3 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28653 | 16 |
The trapdoor in room 21 which starts open, and the rug in room 102 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28669 | 16 |
The trapdoor in room 120 which starts open, and the rug in room 138 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28685 | 16 |
The trapdoor in room 41 which starts open, and the rug in room 9 that the player lands on when they fall through it (see HandlerTrapOpen).
|
||||||||||||||||||||||||||||||||||||||||
| 28701 | 16 |
Two pictures of ghosts, which do nothing (see HandlerRoomItem).
|
||||||||||||||||||||||||||||||||||||||||
| 28717 | 16 |
Two stacks of barrels, which do nothing (see HandlerRoomItem).
|
||||||||||||||||||||||||||||||||||||||||
| 28733 | 288 |
The suits of armour in the rooms, which do nothing (see HandlerRoomItem).
|
||||||||||||||||||||||||||||||||||||||||
| 29021 | 176 |
The tables in the rooms. The obstacle rectangle for each one stops the player from walking through it (see CheckObstacles).
|
||||||||||||||||||||||||||||||||||||||||
| 29197 | 576 |
The shields, antlers, trophies and pictures on the walls of the rooms, which do nothing (see HandlerRoomItem).
|
||||||||||||||||||||||||||||||||||||||||
| 29773 | 16 |
The clock in room 13 and the clock in room 19. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29789 | 16 |
The clock in room 9 and the clock in room 23. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29805 | 16 |
The clock in room 53 and the clock in room 143. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29821 | 16 |
The clock in room 103 and the clock in room 104. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29837 | 16 |
The clock in room 141 and the clock in room 34. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29853 | 16 |
The clock in room 118 and the clock in room 117. Together they are a secret door that only the knight can use (see HandlerClock).
|
||||||||||||||||||||||||||||||||||||||||
| 29869 | 16 |
The bookcase in room 10 and the bookcase in room 22. Together they are a secret door that only the wizard can use (see HandlerBookcase).
|
||||||||||||||||||||||||||||||||||||||||
| 29885 | 16 |
The bookcase in room 61 and the bookcase in room 73. Together they are a secret door that only the wizard can use (see HandlerBookcase).
|
||||||||||||||||||||||||||||||||||||||||
| 29901 | 16 |
The bookcase in room 105 and the bookcase in room 106. Together they are a secret door that only the wizard can use (see HandlerBookcase).
|
||||||||||||||||||||||||||||||||||||||||
| 29917 | 16 |
The bookcase in room 108 and the bookcase in room 110. Together they are a secret door that only the wizard can use (see HandlerBookcase).
|
||||||||||||||||||||||||||||||||||||||||
| 29933 | 16 |
The bookcase in room 62 and the bookcase in room 65. Together they are a secret door that only the wizard can use (see HandlerBookcase).
|
||||||||||||||||||||||||||||||||||||||||
| 29949 | 16 |
The barrel in room 69 and the barrel in room 83. Together they are a secret door that only the serf can use (see HandlerBarrel).
|
||||||||||||||||||||||||||||||||||||||||
| 29965 | 16 |
The barrel in room 76 and the barrel in room 78. Together they are a secret door that only the serf can use (see HandlerBarrel).
|
||||||||||||||||||||||||||||||||||||||||
| 29981 | 16 |
The barrel in room 56 and the barrel in room 75. Together they are a secret door that only the serf can use (see HandlerBarrel).
|
||||||||||||||||||||||||||||||||||||||||
| 29997 | 16 |
The barrel in room 107 and the barrel in room 109. Together they are a secret door that only the serf can use (see HandlerBarrel).
|
||||||||||||||||||||||||||||||||||||||||
| 30013 | 16 |
The barrel in room 138 and the barrel in room 8. Together they are a secret door that only the serf can use (see HandlerBarrel).
|
||||||||||||||||||||||||||||||||||||||||
| 30029 | 16 |
The A.C.G. door in room 0 and the other half of it in room 142 (see HandlerDoorACGExit).
|
||||||||||||||||||||||||||||||||||||||||
| 30045 | 32 |
Four skeletons, which do nothing (see HandlerRoomItem).
|
||||||||||||||||||||||||||||||||||||||||
| 41341 | 8 |
A scratch entity record, which the routines that draw the side panel fill in before drawing it as an entity. Only the sprite ID, the position and the attribute are used for drawing.
|